Even her quest drop consisted of a single Tir.įor the record, I'm playing offline on /players 1, with a level 76 Trapsin. The bloody lady herself seemed to always have a pocket full of Iths, Orts, and Tals. 20*) I have not gotten one single rune above Dol-and that Dol rune was dropped by a Ghost on the way. It could just be that I have terrible luck, but I've noticed on my past few Countess runs on Hell difficulty (approx. Share the love.Last updated at 14:00:17 UTC Weekly Help Desk RAGE Loot Thread Trade Thread If that’s the case, then most lightning immune monsters shouldn’t be able to be broken and there should be more magic immune monsters. I know some are going to argue that immunities make the game more challenging, but that doesn’t make sense when only one kind of element is really punished. There’s no reason that infinity should break practically every lightning resistant monsters immunity to lightning, but fire characters can’t have the same done for them. We know infinity can break some fire immunities, but not nearly enough. What do you guys think they should do? I’d like to see a new runeword introduced for a merc that would break monster’s fire resistance or a change made to monsters fire resistance as a whole. The same for the fire trapper, even if they buff her damage. It’s the same problem with a fire sorc and why going hybrid is pretty much forced on you. There’s no point in removing cooldowns and freeing up synergies for the fire druid if practically everything in hell is going to remain immune to fire. A fire druid rework sounds nice, but is it actually going to be hell viable with the changes if they don’t make it easier to break fire immunities? They have to add a decent amount of physical damage to the fire skills or else make it easier to lower the res of fire immune monsters imo.
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